Hello, poor neglected blog! Long time no see. I've just spent the weekend at THATCamp 2009, in a whirl of project demonstrations, conversation about the present and future of the digital humanities, comparisons of favorite tools, and massive amounts of Twittering. It was the most fun I've had at a conference in I don't know how long.
You can get a sense of individual sessions and participants at the main site and at the THATCamp wiki, so instead of trying to summarize every session I'll refer you there and to the tweet archive. Instead, I hereby submit my top 10 reasons why THATCamp beats the pants off most academic conferences I've attended:
10. Wifi. Everywhere. Always available. (I'm looking at YOU, MLA. Actually, a bunch of us were looking at you.)
9. Free registration. I didn't miss having to lug around a giant program and a big ugly tote bag full of vendor-logo-emblazoned tchotchkes. (And now I'm looking at YOU, ACRL. And you too, ALA.)
8. Casual, suit-free dress code. Plus, commemorative t-shirts.
7. No shortage of dongles for anyone who wanted get up and project something from their laptop.
6. Not only was everyone working on really cool projects, the whole
gathering had a "Let's share how we built our projects and maybe find some new people to collaborate with" ethos
(as opposed to "My project is a jealously guarded secret until it's
accepted in a major journal and/or I read a snippet of it to an
audience").
5. The complete absence of "But why didn't you just talk about MY
pet topic? [10 minutes of rambling about the questioner's pet topic
follow]" questions.
4. The certainty that one could say "You know that xkcd with the virus that reads people's YouTube comments back to them...?" and be greeted with nods of recognition.
3. Lots of participants were in interesting hybrid positions somewhere at the junctures of academia, IT, librarianship, museum studies, art, and a bunch of other fields, or had spent their careers shifting from one area to another.
2. Participation. Lots and lots of participation. Self-organization by the low-tech but efficient means of a big roll of paper and some markers. An emphasis on building new things, together.
1. Time limits on the shorter presentations were strictly enforced ... by the organizers playing the Keyboard Cat music every time someone ran over. Seriously, why is this not the rule at every conference ever?
In some ways I feel like a bit of a poseur among digital humanists. I'm a humanist by training and inclination, and one who's picked up a bunch of digital interests and miscellaneous skills along the way, but none of this is part of my official job description. But the beauty of a conference like this is that we're all there to learn, experiment, and try stuff out. Not every aspect of the unconference model would work for a bigger gathering, but I wish more academic and library conferences had more of the freewheeling geeky spirit I enjoyed so much at THATCamp.
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